Apr 06, 2007, 02:47 PM // 14:47
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#241
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Lion's Arch Merchant
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Quote:
Originally Posted by Sidheyuna Aetheris
I got it....
How about an update that messes with the mechanics of Soul Reaping? Like, making it trigger once every five seconds. Man, that'd suck so hard for PvE.
...wait a sec. Crap.
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Or, nerfing Soul Reaping so that it only triggers if you deal the death blow personally? Things could be a lot worse.
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Apr 06, 2007, 03:08 PM // 15:08
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#242
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Krytan Explorer
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Quote:
Originally Posted by Sidheyuna Aetheris
I got it....
How about an update that messes with the mechanics of Soul Reaping? Like, making it trigger once every five seconds. Man, that'd suck so hard for PvE.
...wait a sec. Crap.
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gee, didnt expect anyone to post that....
/endsarcasm
Last edited by Mike_version2; Apr 06, 2007 at 03:15 PM // 15:15..
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Apr 06, 2007, 06:06 PM // 18:06
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#243
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Frost Gate Guardian
Join Date: Jan 2007
Location: On a mitten surrounded by water.
Guild: A New Build Is Available [SPAM]
Profession: N/
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Well, I wouldn't want to disappoint all of your expectations.
Um, and I do kill my own stuffs. Not everyone thinks that the only application of the class is to make minions. 90% of the time I don't run MM (cuz...yeah, I know, lots of people do).
Why not remove divine favor? That'd be a fun update. Or limit Sins to only landing a critical hit once per 5 seconds? It seems to be a nice arbitrary number. Better yet. Solve Soul Reaping problems by eliminating Ritualist class completely, lol
(Please understand...this is 95% humor, 5% frustration at being blindsided)
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Sep 23, 2007, 10:43 PM // 22:43
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#244
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Update: August 25th, 2007
Guild Wars: Grind of the North is released!
New features include:
Grinding for armors
Grinding for craftable weapons
The Hall of Monuments (also known as the biggest waste of programming in history)
Grinding for Consumables
Grinding for everything else we forgot above.
Thanks our loyal fans, we completely ignored you and made an expansion that turned our original promise into a flaming pile of dog crap on your front door step. Love, ANET.
PS: We have changed the paragon significantly:
Motivation: You dawn a cheerleader's uniform and sing "RA RA shish goom ba, yeh Halls!" for your team. This has no effect.
Leadership: You run into battle screaming "CHARGE!" only to realize that it doesn't give your team a speed boost. This has no effect.
Spear Mastery: For each point in spear mastery, nothing happens.
NOTE: We removed all attack and defensive spells.
Command: For each point in command, you randomly whisper commands to your team, but nothing happens. This has no effect.
To also help balance the paragon, we have removed Chants, Echoes, and Paragon Shouts from the game. You may still use signets.
Reduced Armor Rating of the Paragon to 10. We believe this will help you kill this useless class faster, so that they can better be used as a corpse for a minion master.
Paragons have also been given -50 health to their chest, and we have replaced several of their skills with Frenzy and Healing Signet. Crude swing is now a paragon skill.
Best Wishes,
ANET
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Sep 23, 2007, 10:48 PM // 22:48
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#245
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Krytan Explorer
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
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Quote:
Originally Posted by Rahja the Thief
Update: August 25th, 2007
PS: We have changed the paragon significantly:
Motivation: You dawn a cheerleader's uniform and sing "RA RA shish goom ba, yeh Halls!" for your team. This has no effect.
Leadership: You run into battle screaming "CHARGE!" only to realize that it doesn't give your team a speed boost. This has no effect.
Spear Mastery: For each point in spear mastery, nothing happens.
NOTE: We removed all attack and defensive spells.
Command: For each point in command, you randomly whisper commands to your team, but nothing happens. This has no effect.
To also help balance the paragon, we have removed Chants, Echoes, and Paragon Shouts from the game. You may still use signets.
Reduced Armor Rating of the Paragon to 10. We believe this will help you kill this useless class faster, so that they can better be used as a corpse for a minion master.
Paragons have also been given -50 health to their chest, and we have replaced several of their skills with Frenzy and Healing Signet. Crude swing is now a paragon skill.
Best Wishes,
ANET
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I... I would marry this update, have tiny little baby updates with it, cherish it forever, then cheat on this update as soon as they do the same to Dervishes.
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Sep 24, 2007, 12:03 AM // 00:03
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#246
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Krytan Explorer
Join Date: May 2006
Location: South America
Guild: Naked Stalkers of America[Nude]
Profession: W/
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/sarcasm mode on
*Instancing system removed! Now all the players will enjoy the pleasures of persistent worlds: KS, PK, Zone Camping and more!
*No more henchies/heroes! Now GW is a social game!
*Warriors lose all their damaging skills for tanking skills!
*Level cap raised to 350!
*Improved craft system! Now a guild with 50+ members must work 24/7 to farm the materials for just a piece of armor! This stimulates teamwork!
* End of DP! Now every time you die you lose experience and have a risk of droping your gear!
/sarcasm mode off
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Sep 24, 2007, 12:20 AM // 00:20
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#247
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Ability to turn on party members an kill them both in PvP and PvE.
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Sep 24, 2007, 01:11 AM // 01:11
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#248
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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*Fixed a bug that allowed players to kill monsters.
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Sep 24, 2007, 01:38 AM // 01:38
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#249
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Somewhere between GW and Fchan on the nets
Guild: None
Profession: R/D
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*Now introducing Orc and Night Elf races as playable characters.*
/uninstall
/suicide
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Sep 24, 2007, 01:43 AM // 01:43
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#250
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Wilds Pathfinder
Join Date: Mar 2007
Location: Montreal, QC, Canada
Guild: Divine Illumination [LaZy]
Profession: E/A
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The return and revenge of:
Miscellaneous
* Loot now scales according to party size.
EDIT: Spelling
Last edited by Croco Clouds; Sep 24, 2007 at 01:45 AM // 01:45..
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Sep 24, 2007, 01:56 AM // 01:56
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#251
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Banned
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Quote:
Originally Posted by arcanemacabre
The worst update:
The one that takes the servers down forever.
That's the one I am not looking forward to, but is inevitable.
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Are you drunk?
ANet needs to close the GW1 servers, and hopefully by the time GW2 comes out, people will have forgotten the disaster that is GW1.
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Sep 24, 2007, 01:58 AM // 01:58
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#252
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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In hindsight...
The one that introduced improved chances of not breaking items being salvaged for Wisdom and Treasure Hunter ranks. The beginning of a long and slippery slope into the valley of grind...
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Sep 24, 2007, 01:58 AM // 01:58
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#253
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Desert Nomad
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Quote:
Originally Posted by agrios
/sarcasm mode on
*Instancing system removed! Now all the players will enjoy the pleasures of persistent worlds: KS, PK, Zone Camping and more!
*No more henchies/heroes! Now GW is a social game!
*Warriors lose all their damaging skills for tanking skills!
*Level cap raised to 350!
*Improved craft system! Now a guild with 50+ members must work 24/7 to farm the materials for just a piece of armor! This stimulates teamwork!
* End of DP! Now every time you die you lose experience and have a risk of droping your gear!
/sarcasm mode off
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Otherwise known as "turned game into an MMORPG at fan request." Yup, that'd be the worst thing that could happen to the game, I think.
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Sep 24, 2007, 06:57 AM // 06:57
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#254
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Academy Page
Join Date: Apr 2007
Profession: E/
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Due to imbalance of movement allowing projectiles to be dodged the ability to move your character has been removed from the game.
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Sep 24, 2007, 09:48 AM // 09:48
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#255
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Krytan Explorer
Join Date: Jun 2006
Location: Heroes Ascent
Profession: Mo/
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Quote:
Originally Posted by Malice Black
PvE getting easier..
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The Irony! One year later... PvE becomes easier :P
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Sep 24, 2007, 10:03 AM // 10:03
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#256
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Site Legend
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Ah an age old post...
WTS palm readings!! 2 ektoids!!
__________________
Old Skool '05
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Sep 24, 2007, 10:51 AM // 10:51
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#257
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Wilds Pathfinder
Join Date: Jul 2006
Location: Finland
Guild: Victory Via Valour
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Quote:
Originally Posted by agrios
/sarcasm mode on
*Instancing system removed! Now all the players will enjoy the pleasures of persistent worlds: KS, PK, Zone Camping and more!
*No more henchies/heroes! Now GW is a social game!
*Warriors lose all their damaging skills for tanking skills!
*Level cap raised to 350!
*Improved craft system! Now a guild with 50+ members must work 24/7 to farm the materials for just a piece of armor! This stimulates teamwork!
* End of DP! Now every time you die you lose experience and have a risk of droping your gear!
/sarcasm mode off
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This is online game, GW majorly lack in social side.
After 1,5 year playing this and played LOTRO more than month. I welcome persistent world to GW2.
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Sep 24, 2007, 10:54 AM // 10:54
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#258
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Krytan Explorer
Join Date: Apr 2007
Profession: A/
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anything that involves with messing with Protective Spirit, VWK, and Shadow Form.
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Sep 24, 2007, 12:54 PM // 12:54
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#259
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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November 2007: Due to popular demand, Heart of the Norn and Edification now grant their benefit in all areas.
January 2008: In order to properly balance the Norn and Asura titles with other active titles, the effects of Rebel Yell, Stout-Hearted and Lightbringer are now applicable to all enemies.
May 2008: Due to popular demand to simplify gameplay by removing the requirement for title-juggling, the status effects of Heart of the Norn, Edification, Rebel Yell, Stout-Hearted and Lightbringer no longer require the appropriate title to be displayed in order to be in effect, meaning the benefits from each can be accessed simultaneously.
August 2008: In order to make the benefits from titles more transparent, significant achievements in the Norn, Asura, Deldrimor, Ebon Vanguard, Lightbringer, Sunspear, and whichever is higher of the Luxon and Kurzick allegiance titles will now result in the display of levels greater than 20, according to the table below. No additional health or attribute points are granted for these virtual levels apart from those granted directly by the titles.
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